Thursday, 11 October 2012
Item Three: The Game (1997)
Item Three: The Game (1997). Very useful, showing David Finchers stylistic
approach to film, with strong uses of colour connotations and lighting to
create a certain mood or atmosphere within the shot. Lighting is also used in
the film to create a strong juxtaposition by placing the protagonist, Nicholas
Van Orton (A Wealthy financier) in a completely opposite environment, causing discomfort
in the character and in the audience. Colour is used to display comfort (warm
colours) and places of discomfort (scenes with a blue undertone). Uses film
noir elements like rain streaked streets combined with fluorescent lighting to
take full advantage of pathetic fallacy. Lighting and colour also used to
create tone and textures within a shot, to help aid the preferred view of a
certain location which then adds to the narrative.
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