Thursday, 11 October 2012

Item Three: The Game (1997)

Item Three: The Game (1997). Very useful, showing David Finchers stylistic approach to film, with strong uses of colour connotations and lighting to create a certain mood or atmosphere within the shot. Lighting is also used in the film to create a strong juxtaposition by placing the protagonist, Nicholas Van Orton (A Wealthy financier) in a completely opposite environment, causing discomfort in the character and in the audience. Colour is used to display comfort (warm colours) and places of discomfort (scenes with a blue undertone). Uses film noir elements like rain streaked streets combined with fluorescent lighting to take full advantage of pathetic fallacy. Lighting and colour also used to create tone and textures within a shot, to help aid the preferred view of a certain location which then adds to the narrative.

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